Built Out of Spite

Shrek celebrates its 25th anniversary as we explore Hollywood's profit secrets, Jeffrey Katzenberg's Disney fallout, and the surprising success of Pixar's Cars.

5 minutes · No politics · Just things worth knowing

Transcript

It's Tuesday, May nineteenth. Shrek turned twenty five yesterday. The original movie is back in theaters for a limited run. Shrek 5 comes out in December with the original cast returning. And the franchise, which started as a farting ogre in a swamp, has grossed nearly four billion dollars at the box office. But that number, as big as it is, barely scratches the surface of how animated movies actually make money. The box office is the advertisement. The real business is everything that comes after: the toys, the theme parks, the pajamas, the lunchboxes, the Broadway shows, the streaming rights. Disney's Cars is widely considered one of Pixar's weakest films by critics. It has generated over ten billion dollars in merchandise sales alone. The movie people dismissed is one of the most profitable properties in entertainment history. We're covering this today because Shrek's anniversary is a good excuse to explain how Hollywood actually works, and the answer starts with a fired executive, a grudge, and a deliberate insult aimed at the most powerful man in the entertainment industry. In the early 1990s, Jeffrey Katzenberg was the head of Disney's film division and the driving force behind its animation renaissance. Under his leadership, Disney produced The Little Mermaid, Beauty and the Beast, Aladdin, and The Lion King. He also brokered the deal that gave Disney exclusive distribution rights to Pixar's films. By any measure, he was one of the most valuable executives in the company. In 1994, after Disney president Frank Wells died in a helicopter crash, Katzenberg expected to be promoted into the role. CEO Michael Eisner refused. Reports from the time describe the rejection as personal and dismissive. Eisner reportedly told associates that Katzenberg didn't deserve the position. Katzenberg left Disney, sued the company for money he believed he was owed, and settled for $250 million out of court. Then he got to work. Katzenberg partnered with Steven Spielberg and David Geffen to launch DreamWorks SKG. Its animation division became Katzenberg's weapon. DreamWorks' first animated release, Antz, was a direct competitor to Pixar's A Bug's Life, and Katzenberg had seen Pixar pitch the concept before he left Disney. The timing was not a coincidence. But Shrek was the real shot. The 2001 film wasn't just an animated movie. It was a systematic dismantling of Disney's brand. Every fairy tale trope Disney had built its empire on was mocked. Singing princesses were parodied. Heroic perfection was replaced with a crude, solitary ogre. Pinocchio was dismissed as a "possessed toy." Tinkerbell was caged. The villain, Lord Farquaad, was a short, vain, authoritarian ruler of a theme-park-perfect kingdom. The name "Farquaad" was widely interpreted as a play on a profanity. And the character was, by nearly all accounts, a direct caricature of Michael Eisner. Katzenberg even showed a cut of the film to Disney before release. Their lawyers cleared it. If they recognized the insult, they couldn't prove it. Shrek made $488 million worldwide, won the first Academy Award for Best Animated Feature, a category that didn't exist before Shrek proved non-Disney animation could compete at that level, and launched a franchise. Katzenberg had built a rival studio, humiliated his former boss on screen, and made nearly half a billion dollars doing it. Eisner was pushed out of Disney in 2005, and Bob Iger, his replacement, immediately bought Pixar and began the acquisition strategy that rebuilt Disney into the dominant entertainment company on Earth. Katzenberg's revenge may have been the best thing that ever happened to Disney, because it scared them into becoming better. George Lucas figured out the real economics of Hollywood in 1977. When he made Star Wars, he accepted a lower directing fee from 20th Century Fox in exchange for keeping the licensing and merchandising rights to the franchise. Fox thought they were getting a good deal. The Star Wars films have grossed about ten billion dollars at the box office. The merchandise has generated over seventy billion. Lucas made more money from toys than from tickets, and it wasn't close. That insight reshaped the entire industry, and animated films are where it works best. An animated character doesn't age. It doesn't demand a raise. It doesn't have a scandal. It doesn't renegotiate its contract after a hit. It can be printed on a t-shirt, molded into a toy, built into a theme park ride, and licensed to a breakfast cereal, all at the same time, forever. The production cost of an animated film is high, usually between $150 and $250 million for a major studio release. But once the characters exist, they generate revenue across every consumer category for decades. The numbers make the box office look small. The Lion King earned roughly $1.6 billion in combined theatrical runs. Its Broadway musical has grossed over $1.7 billion on its own, making it the highest-grossing Broadway production in history. Add merchandise, home video, streaming, and theme park revenue, and the franchise has generated well over ten billion dollars. Frozen earned $1.2 billion at the box office. Its merchandise revenue in the first year alone was estimated at over $100 billion when you include global licensing across clothing, toys, home goods, and theme park integrations. The Elsa dress became one of the best-selling children's products of all time. Disney's Cars franchise is the clearest example of the gap between critical reception and economic value. Critics were lukewarm. The first film made $462 million at the box office, modest by Pixar standards. But Cars was designed for a demographic that buys merchandise relentlessly: young boys who love vehicles. Toy cars have been a childhood staple for decades. Give those cars personalities and a movie, and the merchandise sells itself. The franchise has generated over ten billion dollars in retail sales. Cars Land at Disney California Adventure is one of the most visited attractions in any Disney park. The movie that film critics called Pixar's weakest entry is one of the company's strongest commercial properties, because the movie was never the product. The characters were. This is worth understanding because the animated franchise model is now the dominant strategy in entertainment, and it explains decisions that otherwise seem irrational. Disney paid four billion for Lucasfilm in 2012. Not because they wanted to make three more Star Wars movies. Because they wanted the characters for theme parks, merchandise, and streaming content for the next fifty years. Disney paid four billion for Marvel for the same reason. The movies are profitable on their own, but the real value is in owning characters that can be monetized across every platform, every product category, and every generation. This is also why every studio is chasing animation and franchises and why original, standalone films are getting harder to finance. A brilliant standalone drama might make $200 million at the box office and win awards. An animated franchise film might make $800 million at the box office and generate $5 billion in merchandise over the next decade. If you're a studio executive deciding where to put your money, the math isn't even close. The franchise model isn't killing original filmmaking because studios hate art. It's killing it because the economics of character ownership are so overwhelmingly favorable that anything without sequel and merchandise potential looks like a bad investment. Shrek's legacy fits neatly into this story. The franchise grossed nearly four billion at the box office across four films and two Puss in Boots spinoffs. DreamWorks Animation as a whole was acquired by Universal in 2016 for $3.8 billion, a price driven largely by the value of its character library. Katzenberg left after the sale. He went on to found Quibi, a mobile streaming service that burned $1.75 billion and shut down in six months. The man who built an empire out of spite couldn't replicate the magic without the grudge. Sometimes the fuel matters as much as the engine. So if this comes up in conversation, here's how to think about it. Shrek was created by a fired Disney executive as a deliberate insult to his former boss, and it launched a four-billion-dollar franchise. But the real lesson of Shrek and the animation industry isn't about the movies. The box office is the advertisement. The real money is in merchandise, theme parks, licensing, and streaming rights. Cars made $462 million at the box office and over ten billion in merchandise. The Lion King's Broadway musical alone has outgrossed its theatrical run. George Lucas figured this out in 1977 when he traded his directing fee for merchandise rights to Star Wars, and every major studio has been following his playbook since. Animated characters don't age, don't demand raises, and can be licensed forever. That's why Disney paid four billion for Marvel and four billion for Lucasfilm. Not for the movies. For the characters. The next time you see a kid in an Elsa dress or a Lightning McQueen backpack, you're looking at the real product. The movie was just the commercial. Stay informed, stay curious, and we'll see you tomorrow.

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